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Project 2a & b   :    Still Rendering with Materials, Lights, Camera Views with Site Context (Exterior Rendering)

Project 2 involves the production of photorealistic still rendering of the selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome. The visualisation work would be assessed on the types and ways materials are used, types of lights and effects used to set up the scene, setup of appropriate camera views for rendering and skills of using post-production tools to enhance the visual outcome.

After creating the massing of the building we have chosen from Project 1, we are then proceed to the rendering process. In this part of the project, I have imported the massing of the building from Rhinoceros software into 3ds Max to produce the renderings as I believe that 3ds Max has a better renderer. In the whole process, I've added materials and sunlight to enhance the reality of the building. Then I used the camera views to capture the best 2 eye-level angle of my building. After the rendering process, I then insert the photos into photoshop to enhance the quality of the pictures. Following are the process :-

First product of rendering image

Second product of rendering image

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